Hello....
Good points guys... though I'm not sure if some are questions or comments.
So, yes, I think a 'hit' (whatever that may constitute) on an engine, could knock-out a tank.
Having 'Engineers' with a zero assault range... sounds like a good suggestion... I wonder how hard it would be to make that into an optional selection?
As to the Russians not being able to change their military industry on the fly... well that's something they had to contend with. But just because they 'stuck' with something doesn't mean it was a good idea... does it?
Yes, as far as I know there where 'ap' rounds for many small arms... 50 cal... 30 cal... and so on.
As to why mess with something that works... well I guess that depends on your point of view about what defines 'work' doesn't it. Everyone should be able to play the game in what ever form they like... original, modded and so on. For me, its a great game... with a lot of things that could be made to work much better, eh?
Is there a link for the 'Red Star'? I find it interesting to look at such material from 'Soviet' sources.
Dennis