Hello...
I think, maybe, there is some misunderstanding about my ATR comments. I'm not proposing that a 'flat-earth' situation be imposed or adopted. In fact, my original request / observation was that the variances that, apparently, effect the ATR are not taken into effect. From what I feel is a decision that was made in the original game. I'm not putting it down, decisions had to be made and capabilities given so an end product could be made. In every project, someone has to make a decision given the data available at the time, eh?
Now though, years later, there is no reason not to address this, and various other anomalies, which are found in the game. I'm sure it was not done on purpose, with some sort of ill intent or because someone had an axe to grind. I don't get that feeling from the game and I don't think any else does either.
Remember, all adjustments or variances can simply be made 'optional', thus potentially preserving the 'original game'. No harm, no foul!
Their is a simulation, very popular, called 'IL2 1946'. For a very long time, the access to making additions or changes was completely resisted by the 'powers that be'. But over time, as more situations where brought to light... and mods being proposed... this changed. There where predictions that 'fundamental changes' would spell the end of the game. The basic reason was it would effect online play. Well eventually the 'powers that be' realized that because all these mods and such where options, the online play would not be effected. If you don't install the mods you don't play with the mods. It was really that simple.
Now today, since they, opened the game to outside mods there are more versions and mods then there ever could have been and anyone can play the game in whatever variant they want to. The game is more popular now then it ever had been. I have some 8 different versions of the game loaded onto my system. And guess what, it hasn't effected 'online play' one bit.
I suggest that more open mods and versions can eventually become a good thing... as such things work their way 'back' into the originals, if they are perceived and accepted as being correct and good mods. The game becomes better over time. There are all sorts of 'factions' related to this game and the beliefs of those groups. All are accommodated as the mods are not written in such a way that the must be incorporated into anyone's game. And scenarios' (missions) are written specifically for certain mods, eliminating any confusion for the gamers.
One person is actually rewriting the way the program runs so that it uses a more modern engine. It is being written in such a way that will be able to incorporate and adapt any previous versions and mods... what more could anyone ask for. And its free!!!! There is potentially much to be gained by allowing open modding. Anyone who goes to far usually finds their mods being ignored, and so the game is 'self-righting' in that regards. So far it seems to be working. The only dissenters, where the original 'monks' (as we called them) who defend their complete control over all such mods and such. They too are largely being ignored and heard from less as the 'community' advances the game.
I hadn't intended a 'stump speech', or on intended to challenge policies of any one group or individual. But, I thought that relating what has taken place with other games that allowed modding might be of some help in the discussion.
Dennis