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LOS frustation & other bugs playing germans - Storm in the East Tournament - Round 1
06-26-2015, 12:10 AM, (This post was last modified: 06-26-2015, 05:45 PM by KeBrAnTo.)
#31
RE: LOS frustation & other bugs playing germans - Storm in the East Tournament - R...
(06-03-2015, 01:24 AM)A Canadian Cat Wrote: Nope not wrong. You are conflating having LOS with actually noticing the enemy units. This is a common issue that people have - their incorrect expectations. Sorry to sound harsh but I don't know how to not sound harsh when some one says "thats wrong" when they are the ones who are wrong Big Grin You will remain sad if you do not adjust your expectations. Which is entirely up to you.

Pause for a cooling off.....

OK hopefully you cooled off after my harshness too. Big Grin

Here is the thing BFC is not just modelling line of sight and line of fire and all the technical goodies in the vehicles. They are also modelling the human solider too. So just because there is a team of enemy soldiers at the edge of a woods not 200m away that does not mean that the soldiers on your side will notice them right away. Clearly enemy soldiers in the open close to your men will be spotted faster that enemy soldiers in some cover far away. The game models this too. But even then your guys might not notice them right away. And the enemy might notice your guys first. Just like real soldiers. Having all the great vision assist tools help but in the end human imperfection matters too. So Green soldiers will likely be slower to notice important things than Veterans will. The game is modelling this stuff. It also means that there *is* some luck involved which is why it is really important to do as much as you can to help your men do the best they can:
  • give them time to spot things by having you men be stationary for extended periods of time (pausing for 5 or 15s at a way point is not enough to give them a chance to spot things in their surroundings)
  • keep everyone in C2 so they can share what the see
  • make sure they move carefully and with cover near by (cause then s**t happens you need a place to go and hide)
  • ten men will be more likely to notice something than two
  • don't forget that ten men will also be spotted easier (so those ten guys need more access to cover).

And the list goes on. The point is your tactical decisions matter a great deal but it does not eliminate the luck and imperfections of the solider.

I mean no offence I'm just telling you how the game is constructed to the best of my knowledge. If you disagree with that design decision that is of course totally your right. But keep in mind no one at BFC and none of the testers considers imperfections in the human solider modelled by the game to be a bug.

First of all, I have to say I agree with all of what you said up here, these are all factors that have a direct impact on the final result of an action on the game, and also probably we all always expect to get some specific results to certain actions we take when moving our troops (me too) and we usually get different results than expected, but IMO there is also another factor that we might not be considering, that is,the fact that we could not be seeing that there might exist bugs related to situational awareness, LOS, .... whatever ... that we (or BFC) do not want to investigate because it is easier to throw them in the bag of the random thing, and that's all my point, I suppose we all agree on the fact we all want the game polished to the max.

Cheers.
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RE: LOS frustation & other bugs playing germans - Storm in the East Tournament - R... - by KeBrAnTo - 06-26-2015, 12:10 AM

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