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Assistance Playing East Prussia `14
07-21-2015, 12:26 AM, (This post was last modified: 07-21-2015, 01:48 AM by Fog of War.)
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Assistance Playing East Prussia `14
Just got it and jumped into the GC: "1914_0820_01s: Clash of Empires" as Imperial Germany vs AI.

I can`t find any discussions on game play anywhere, ( pointers welcome ) so my questions are how to effectually move and fight the Machine Gun Companies & Field Guns ?

The low travel mode factor setting points to get them into T mode so to move them, and then out of T to fire, make them take 3 turns to move, set up and fire. They can`t even move 1 hex and be ready to fire. ( complex paragraph but you guys who play it know what I mean )

The same thing with the field guns. This makes both a magnet for enemy fire while in T mode trying to keep up with the advancing Inf. and easily disrupted, which seems to work against the mobility the old German Army had in RL, and gives, like most JT PzC games great advantage to the defenders....

The other thing is that in this scenario I assume you need to work around the Russian flanks, while trying to punch a hole between the Russian Divisions, but , perhaps realistically, any attack even with B units, usually result in "disrupted" hence no further assaults even if the first shifted the Russian units. I`m at T 8 and it already looks stalemated. Not trying to be snarky here, but this old PzC player is lost...

RL
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Assistance Playing East Prussia `14 - by Fog of War - 07-21-2015, 12:26 AM

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