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Operation Husky - Playing the Sicily 43 Campaign Game
07-28-2015, 03:13 AM,
#1
Operation Husky - Playing the Sicily 43 Campaign Game
Gents: Smoke7

Any ideas from PzC vets on how to make the 351 turn Operation Husky campaign game more "manageable" and "doable" by players? Idea2

I know from past experience with large scenarios that opponents, no matter how well intentioned they are at the start... have a tendency to "disappear" for various reasons.

For me, I simply don't have the time cycles to commit to a 351 turn scenario! Yikes

I do have a few "top of mind" ideas to simulate / play the campaign game:

(1.) Play the scenarios in chronological order.

(2.) Reduce the number of turns (maybe to 175 or 90?) in the campaign game and adjust the victory conditions. Not sure how to make realistic or "fair" victory conditions?

Thoughts? Ideas? Idea2
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Operation Husky - Playing the Sicily 43 Campaign Game - by Kool Kat - 07-28-2015, 03:13 AM

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