(07-21-2015, 06:27 AM)jim pfleck Wrote: Once I had a basic understanding (and I do mean basic, my doctrine for each army keeps evolving) of how to move the troops, conduct an attack and defense, it all started to come together to me and I think it is a superb simulation of the fighting of the era. As far s Tiller games go, I think the WWI and ACW games get it the closest (I am not that good at the Panzer games and I do not play squad battles).
Once you get a feel for the flow of the game and the battles the game starts to make more sense...
Pz.C games are stacked in favor of the offense by the use of the default rules that allow massive stacking in a single hex with very little chance for the defense to stop the attack. In FWW Campaigns massive stacking in a single hex is severely dealt with, again, by the default rules which here, penalize the offense for target density. jonny