• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Panzer Battles 2 - The Official Teaser Thread
08-27-2015, 08:17 PM,
RE: Panzer Battles 2 - The Official Teaser Thread
In my opinion, the problems in the larger scenarios for Kursk come mostly from the way some mechanics work than from the actual dispositions (which are nearly historical after all, so if a side gets overrun that's due to historical weakness). A couple of scenarios have issues with VP's being (somewhat) unbalanced but what breaks the actual scenario balance tends to be players using certain mechanics or the generous limit of how many units can actually fight in a certain sector of the frontline in their favour.

By the way David, I've been working on some commentary for what currently works and what works less well in the larger scenarios at the moment in my opinion based on examples of certain moves and their result, I could send it to you if you want. If you're tired of my opinions I'd understand that too Wink
Quote this message in a reply


Messages In This Thread
Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by ComradeP - 08-27-2015, 08:17 PM

Forum Jump:


Users browsing this thread: 20 Guest(s)