(09-04-2015, 04:50 AM)TheBigRedOne Wrote: No, you are trying to figure out how many of my tanks you need to kill!
;) E X A C T I M U N D O ! ! ! !
To be frank, I can't figure out how they are figuring out the values for each vehicle. I've looked in all the manuals. It does seem that in a game with exits, the amount you get when you exit a vehicle is 2x what it would be if it were to get taken out.
For example.
A T-26 has an armor value of 15 and a crew of 3. It's worth 6 points to kill, 12 to exit. A BA-6 has an armor of 6 and a crew of 4 and is worth 8 points to whack, 16 to exit. In my mind the T-26 should be a more valuable target because it's much harder to take out, but it's actually worth less VPs to exit and, from the other side, kill.
Well, it is heartwarming to see the high value John places on human life!
jeff is no doubt correct regarding the armor factor. Curious to see where those dividers are, but Alan is also correct that for this scenario (Galloping against Monsters in Winter War), all the vehicles are at the [crew x 2] grade. So the armored car with a crew of 4 becomes more VP valuable than the tank with a crew of 3. And of course, the truck with the quad MG (lethality of 160 !!!!!) is worth the same VP-wise as an unarmed truck.
Horses, zero crew, zero VPs That's worth a "horse-laugh"
And yes, I am trying to see how best to play this as the Finns. Seems a lose-lose situation no matter what one does. Too bad horses do not block roads! Or did you not know that? Oh crap .....