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Panzer Battles 2 - The Official Teaser Thread
09-04-2015, 08:54 AM,
RE: Panzer Battles 2 - The Official Teaser Thread
(09-03-2015, 03:00 AM)Strela Wrote: So what does this all mean? Essentially the key factors in armor combat is the hard attack value and the defense value. The variation between those two values are the biggest determinant to the fire value. The fact that the T-34 has a significantly better armor tends to neutralise the better gun of the PzKw IV in a head to head duel. The difference ultimately was the quality.

This is what I have been saying all along, though I did not invest the time to work out the numbers. The Soviet player has to time his counter attack on German armor to occur after the German panzers are worn down by the defending Soviet   infantry, ATG, artillery and air strikes.  Well not exactly what Strela said, but it means the same.  Lower the morale rating of the Panzers then pounce in greater numbers.

BTW, unlike other players, I do not shoot it out with the Panzers as the Soviet player if I am attacking.

  Assault!

Look at those numbers for 'C' or 'D'  morale T-34s against 'B' or 'C' morale German panzers.  In the heat of battle I take as many T-34s as I can get to achieve the magical 250 stacking limit in the assault hex for an assault on the panzers.
Guards armored formations are the Soviet hammer.  Regular 'D' morale tanks just need a follow up wave to get the same results as the Guards.  Quantity is a quality of its own.

In my best deep voiced Georgian drawl...
"In Soviet Russia, we do not feel with the fingers, we hit with the fist!"


Xaver Wrote:I refer that is very easy rush and close range ASAP without heavy casualties VS best enemy AT elements (in hard attack value and range) something that neutralize the tactical advantage for defender to be in hide positions waiting enemy and as is game now enemy can close range and defender cant retreat to mantein a flexible defense.

So rushing the panzers in PzB Kursj is easy peasy, huh?  Red meat ripe on the bone for plucking so to speak?

And exactly what were the Soviet tank tactics used at Kursk in 1943?  FWIW, We can play a game anytime you want Xaver.  I will take the Germans in #0706_06 Ozerovskii - Hurrah!! Counterattack Comrades!!.  This scenario has a massive number of Soviet tanks to test your assertion that rushing the Germans is easy.
You can rush me with the entire two Armored Corps the Soviets have on the scenario map.  (I do not care about taking time to prevent the releasing enemy formations.)
It is much easier said than done.  But it can be done as I explain above.  Since I know how to do it, I also know how to counter it.   Big Grin
We will see how that works out for you.

Or I will defend in either of these scenarios
#0708_01 Voronezh Front - July 8: While the Cats Away... or
#0712_01 Prokhorovka Finale - July 12

A flexible defense is required by the Germans in both these scenarios.  Crush me if you can!  I love Dog Fights like these.

Sometimes you get the Bear and sometimes the Bear gets you.  That is what makes PzB Kursk such a fun gaming experience.  There is no perfect tactic or strategy for any of the scenarios.  Only doing the best to simulate the historical tactics will get you the best chance, but not insure victory.  All war is a gamble.   So it is in the game.

Strela Wrote:Xaver et al,

Do me a favour and back up your PBKursk_Southern.pdt file and then edit the original with the pbparam.exe program.

Go to the very bottom of the file and change the 'Hard Fire Mod' from 1.0 to 1.5 and the 'Range Effect Modifier' from 1.5 to 1.0 and then test a scenario. I think you may see what you seem to want...

With these changes you will see a much heavier armour casualty rate and a much more difficult time rushing. A change like this will make armour a one shot wonder if using rush tactics.

Happy for your commentary (don't forget to change your parameter file back if your playing PBEM's)

David 

BTW, use the stock parameter file (and all other stock files) for all PBEM games here at the blitz unless modifications to any game files are expressly agreed to by both players before a game begins.  Anything else is not tolerated for blitz club competitive play.  So be careful to keep any mods you use for AI or off blitz club play separate for the official game files.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by Dog Soldier - 09-04-2015, 08:54 AM

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