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Panzer Battles 2 - The Official Teaser Thread
09-04-2015, 05:29 PM, (This post was last modified: 09-04-2015, 05:30 PM by Xaver.)
RE: Panzer Battles 2 - The Official Teaser Thread
The scen you say Dog Soldier is one where soviets doenst have armor advantage over germans... similar number of tanks, no guard units AND a bad tactical situation becuase germans attack them very concentrated and soviets move in the perimeter of german attack... i play it VS AI as german and was easy smash soviet attacks specially creating pockets after made soviets lose mobility by combat effects, a human player sure can do it a lot better.

I dont say rush is per se a gamy tactic, i say that rush and dont suffer the casualties linked to this tactic is gamy... remember that around the Kursk battle is the myth that soviet rush tactics destroy german armored forces when was exactly oposite... yes, soviets inflict more casualties to germans compared with a range fight BUT germans never suffer the casualties claimed by soviet propaganda... the 600 destroyed tanks was a true claim but practically all where soviet tanks destroyed.

In game i never see with stock values heavy casualties in soviet armored forces rushing, lose 1-2 tanks in a company doing this is not very common, other thing is see fatigue increase.

And talking about fatigue, i see oposite the use of assault with armored forces because assault increase a lot fatigue and reduce combat value in armored units faster than fire combat at close ranges (you finish 2 tigers faster shooting at close range than assaulting them), you need a big advantage to made it usefull this is why german units are limited to range combat usually but is not equal effective range combat than close combat something that favour soviets WHEN have the numbers.

I am more a "steel panthers guy" and know how deadly are close combats with armor BUT you need close range before and this means suffer heavy casualties if terrain is not with you and whe you rush to close range you know that fire is not effective in the units closing range.... even if they finish close to enemy (5hexes in SP are like 1 in PzB and at 5 hexes chance to score a kill in a T-34 over a tank is very low).

I am with you that touch PDT values is a problem in PBEM games, this is why i think that 2 critical values in AT combat need be controlled in optional rules... even more, controlled by side A and B separate.

We see things in a diferent way... you know same game, diferent guys, diferent experiences.

PD: its friday again!!!
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Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by Xaver - 09-04-2015, 05:29 PM

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