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Panzer Battles 2 - The Official Teaser Thread
10-10-2015, 07:32 AM,
RE: Panzer Battles 2 - The Official Teaser Thread
(10-10-2015, 05:36 AM)jimcrowley Wrote: The whole of D-Day at the platoon/company level? Wow! That is impressive.

Given the double entries for Utah and Omaha, are they playable from either side?

And just how many scenarios in total are we looking at compared to Kursks' 60?

Obstacles and units in water. The new feature? Somehow I don't think so. Not huge potential for them in Normandy going forward or NW Europe but might be for Pacific battles (although hardly enough armour action to justify the 'Panzer' title in that theatre)

The nature of the new feature is what is intriguing me but I'm not expecting that reveal until near release time, whenever that may be.

Cheers

Jim


I told you all this was the biggest title we had worked on....

The Omaha/Utah AI versions are optimised for Allied human play. These scenarios are shorter and/or require more points to win. Obviously the Axis side can be played in any of these scenarios but if you want Allied AI it's better to give it the longer HTH scenario.

One scenario that is a lot of fun to play as Axis is the Cotentin Coast. Nothing like running a Georgian Ost Battalion as U.S. Paratroopers fall all around you! Counter attacking with obsolete French tanks just adds flavour. I expect some team play games of the larger scenarios and we've been pleased how well the game system has modelled the landings. Each beach has its own quirks.

As far as the number of scenarios, we should at least match Kursk's number I expect.

For water obstacles, yes these are the equivalent to mines and obstacles. Not a lot of fun when you run a fully laden landing craft onto one under the barrel of an 88. Like on land mines and obstacles these are hidden until found.

As far as units in water, yes there are two types; ocean and shallow water. Non amphibious units can move through shallow water but not ocean. The reason you see land units in the ocean at Omaha is because there is a random scatter on arrival. This is the only beach we use this at to represent the chaos that occured. There are some spare landing craft available to 'rescue' these marooned men, but that just adds to the time and confusion.

Finally, the new feature has nothing to do with water and what's in it!  Helmet Wink

David
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Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by Strela - 10-10-2015, 07:32 AM

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