RE: Grumblers musing
1948 to 1985 is a lot of ground to be covered.
I believe the 1948 scenarios feel very much like the early war scenarios for those familiar with CS. Ad hoc militias, even regular army equipment not really that great. Range and effect of weapons is not that great.
1950s-1960s scenarios see better equipped forces in the battle field, yet the "late war" CS combined arms tactics still work a treat imho. Importance of recon becomes more obvious, as weapons now pack a punch.
Enter the 1970s, and it is a new game. Humbling of the tank, says one of the scenarios names. Helos enter the fray as well. Going into 1980s, and while there might be less counters in the game some of them are truely deadly. If you see it first, likely you will kill it first.
So, as the saying goes: something old, something new, and at least for some, something blue in a form of new features or changes to existing ones.
With the new EFOW LOS calculation, recon while increasingly important, becomes more difficult too, for you don't see the visibility from a certain hex unless you have friendly eyes there. Battlefield is inherently a darker more dangerous place. It is a conscious design decision, it is for EFOW only, so if you don't like it for now there's the regular FOW available.
In our internal wish list there's a concept of FOW Slider, where these could be more finely tuned. Not likel in 1.01 yet, but later.
As always, you guys spot something make a specific comment about it and we surely take a note of it. This is a 1.00 release, and already a lot of feedback from Matrix fora is seeing their way into 1.01.
Finally, there is no drift between the 2D and 3D teams. They are not dependent of each others, both sides can have independent design wishes and implementations. At the moment there's two 3D designers and one 2D designer, but that is not important as such. Both sides of the games continue to be developed, while the game engine is designed to work smoothly which ever of the seven available views is being deployed.
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