(10-15-2015, 10:56 AM)The Real Rake Wrote: But... the two things I've mentioned have been off-putting enough that I've probably played EF/WF 2-3 times more often than ME since the latter's release. They are the reason that I've only played one additional scenario after the bootcamps. I really hope a FOW slider is in the works, or at least some thought is given to making optional rules out of the friendly fire and hidden damage "features". Standard FOW is not an option for me... it gives away a little bit TMI.
Rant over... Rake out
Good day, Rake.
Understandable about your concerns with Friendly Fire. They take some getting used to, when they were first introduced, I also had my fair share of losses. Initially, I was annoyed, but the more I played, the more I enjoyed having the feature. Rarely now do I misclick in the dozens of games I have played now, but it happens. Unfortunately, Blue on Blue happens.
Hidden results in Extreme Fog of War is part of making the Extreme part of the Optional Rule more prevelant. It was really insignificant before, now it is very significant. The information is all still there, it just isn't there instantaneously like one was used to from playing the old games. It requires a few moments to dig that information out, with the intention or representing combat at the command level one is typically playing.
Apart from the Adaptive A/I (which is also in play during PBEM games!), it has the most direct impact on game play and will be noticed the most by players of the original series, because it is a shock to how they played before. A negative reaction is perfectly understandable and reasonable. Pretty well the same reaction when Extreme Assault was introduced, for me as well.
I recommend giving it a chance, try it out.
The FOW slider is noted, for sure.
Jason Petho