Thanks for the feedback, always great to read players comments on these titles.
From my reading about the Russian army strengths/weaknesses in WW1 I feel that the blend of values Ed has given them has been successful in representing those strengths/weaknesses within the game mechanics, the C quality and weapon values show that the average front line division Russian soldier was tough, well trained and had weapons that had similar capabilities to other nations.
However the Russian army had a critical problem, poor logistics and generally poor command, this is represented by low supply values and the smaller command radius.
Personally I love playing the Russians as you have to be very careful in how you organise their formations which falls in with my anal mind set, they can be very powerful but
only if used correctly, if the Russian player is sloppy in his play he will find the German line very difficult if not impossible to pierce and for this reason I think there will always be sense amongst players who are used to PzC or German F14/EP14 command ranges that the Russians cannot achieve anything of use.
From hundreds of hours playing EP14 I am convinced that without the limitations placed on the Russian forces they will be an unstoppable steamroller and we would see players posting that the game is impossible from the German side, I have just launched an offensive against Ricky B's Germans in the Lodz campaign, using superior numbers I almost trapped half a division of German troops and it was only the short command range (that prevented disrupted Russian units becoming un-disrupted) and low ammo status that prevented or weakened assaults that saved these units from destruction, if the Russian forces had had command/supply values similar to the German forces then I have no doubt would have swept Rick's forces away.