There has been a few things about this thread that have made me a bit uneasy, I was going to stay out because I have no dog to run with the new games your developing, they don't interest me in the slightest and I won't be buying them, but it seems history is being rewritten to suit a cause and it also looks like the team is going to mess with the old games in the coming years so I feel the need to put my case.
Quote:These items were attempts to push the game engine in JTCS 1.03 right? 1.03 came out in 10.7.2008 and even ever since I have not seen a single scenario using them, so they are not a very valid point IMO.
Really I've had to put up with a few of these turkeys, other useless ideas that to me have added nothing to the game have been the supply bases, the navel units, subs, someone even tried to shove in medical units at one stage.
Sorry my friend, couldn't resist.
Quote:Then there is the constant and passionate debate over extreme assault and the role of half-tracks. I love EA because I personally think its more realistic than the surround disrupt and overrun of the assault routine it replaced. Nobody is "forced" to use it, but there are still folks that howl about it even being optional.
Now hang on, if you think back, the EA rule is only optional because it was argued for by the players, in 1.03 it was imposed upon us mandatory and implemented very wrongly (some of the results were farcical rather than more realistic) in fact it was a mess and it was only though the players showing were it was wrong time and again that the development team looked at it again, it was only when it was complained about that the revised 1.04 patch made it work better and optional if we had not have complained it would have been left hard wired and non optional.
As it stands I can take it or leave it, it balances some games and skews others but at the time it was a joke, some very strong players will still not touch it because of the problems it caused.
Quote:Separation of the games for WW2 CS are more about our manpower and resources. We are few and each on the team brings a unique skill set to the production. None of CS was developed as individual games and essentially are still individual games with a menu overlaid on it. As each game has its own unique code, we are developing it separately as that is the only way to manage it effectively. We could keep it together, but then the next update would be in about 2035. Somewhat exaggerated, but I think you get my point.
Funny I thought the first thing berto did in 2013 was to unify the code base.
http://www.matrixgames.com/forums/tm.asp?m=3347982
now it's going to be split again. ?
and finally
Quote:Thunderbolts hovering above Axis player at Normandy, observing every moment? Yes, I would like to see that.
Thunderbolts, hovering, err Petri you may want to rephrase that flying maybe but not hovering, this ones not digging really, just a bit of fun.