Quote:I really wish this system could give 'temporary' or variable VP hexes that reward you for taking something quickly but that then becomes less valuable as time goes by. That would really provide the incentive to act.
Civil War Generals 2 has a mechanic where the longer a hex is fought over, the greater the chance that it will become an objective. The overall influence on the final outcome is usually not that great, but it certainly provides a good deal of immersion to have your men fight over hill something or other and see it change into an objective as the game detects it is valuable during the battle as it develops this time around.