(10-31-2015, 11:38 PM)ComradeP Wrote: I was referring to this part of the manual: "Fatigue Accumulation. Fatigue is gained from losses in combat. The factor used to determine Fatigue accumulation depends on the size of the unit. • For Battalions, the Fatigue accumulation factor is 2. • For Companies and Platoons, the Fatigue accumulation factor is 6 (When 2 Companies are Combined, the factor is 4 and when 3 or more Companies are Combined, the factor is 2). "
Considering that your losses can be...rough if caught by an MG, it can take a day to recover from that and it makes your troops feel somewhat more shaky than their historical counterparts, who could absorb heavy losses and keep going after what in game terms would be a limited amount of rest.
Ah, I thought you were referring to something in the PDT. OK, but yeah, thought of that already and it didn't quite work as mentioned (it just made everything more intense than it already is, which would be on the verge of insanity).
I don't feel the same way about fatigue. If you take a good order unit into a fight, it takes quite a bit to put that unit into red fatigue. Red fatigue range is about the area that you would need to rest for a full day to get it back into something useful again and that kind of fatigue doesn't really happen unless you are subjected to extremely effective fire for three or more turns (6+ hours), unless you assault either repeatedly or with heavy losses in which case it seems about right to me.
As I said, the fatigue goes both ways and I think the current accumulation and recovery helps place emphasis on the side with reserves, and helps allow for continuous defensive lines to be broken/shattered. You could try something small, like +5 recovery on your end, but really I think that if you adjust it then it simply makes things more difficult for the attacker. Of course fatigue accumulation and recovery affects how quickly an offensive will burn out, and how quickly it can resume again, but you figure that any attacker should have local superiority in numbers (higher density of units) in the first place. This is another thing that helps the Russians early in EP14 too.