(11-03-2015, 10:17 PM)ComradeP Wrote: This might be one of the cases where a decimal is supported by the system, so maybe the value could be 1.5, but I agree that the effect going both ways might limit the advantages it would offer the attacker.
Well, I am not against a fatigue accumulation value of 1.5, as this might be a safe and acceptable change, while at the same time further separating the series from its PzC roots (which I do look for at every opportunity). That said, I think a value of 1 is too extreme, as it would essentially mean that a unit would suffer up to 300 casualties before getting max fatigue *at worst* but in practice would be more like 500 (because remember, this just establishes the MAXIMUM fatigue accumulated, since it can be anywhere between 0 and X, X being the modifier times the actual casualties). 500 casualties means that a unit would be 50% strength before being exhausted and this is just too extreme to be an average I think. The user should be encouraged to manage his fatigue, not just throw everything at the enemy in some mindless Mongol rush.
Anyway, that said, this is not something I am in control of since it is a game engine adjustment. But I can see what John thinks about it. Like I said, it seems safe enough, but on the other hand we are also talking about all those hard-to-kill units suffering EVEN LESS fatigue than they do already (guns, MGs, A quality units, etc).
So yeah, it is nice in theory, and ideas like this are easy to come up with, but in practice there are more things to consider.