(11-05-2015, 07:22 AM)ComradeP Wrote: If such a feature would be included, movement distances would also need to be tracked, which makes things complicated. Currently, you can march from Berlin to Moscow without gaining fatigue provided you do it in daytime, that's just how the system works (like most wargame systems, which present an idealized war where movement and supply tend to be simplified compared to the combat mechanics) but making fatigue more detailed for combat would make the system seem more uneven when it comes to the way you normally gain fatigue.
I was actually thinking of it as a way to control morale. If there was a way to separate the morale from the fatigue level then it would work better. Units that fought one day and suffered high losses or did hard forced marches should still have the same zeal over the short term.
Over the course of time maybe they would become demoralized after days of hard fighting but a lot of fatigue in this game system has to do with movement, or lack of rest, as opposed to combat fatigue accumulating over the course of days. To me one would affect your morale a whole lot more than the other. Both would make you physically tired though.