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Panzer Battles 2 - The Official Teaser Thread
11-07-2015, 06:41 AM,
RE: Panzer Battles 2 - The Official Teaser Thread
Yep, i refer to the Panzerschreck, is a weapon hard to represent at this scale... because his effective range is inferior to the hex size AND compared with an AT rifle is a lot less precise.

Maybe i find strange find a "dedicated" AT unit in german OOB using that kind of weapons, maybe i prefer see them split between infantry but lets see how they work.

The problem i see in engine now is when you want play a battle out of the "hot" moment and you have more than 1 day of combat... with no replacements for casualties is not a great incentive for players in "save" burned units because they are not effective in combat and are more usefull winning time than retreating because their combat value simple was gone... you cant join them with other burned units to have add-hoc units and they cant receive replacements.

First positions are going to die but reading Von Luck book you know how they have a "fake" first line with spotters, nothing more, with true first defensive position in 2nd line, with actual scale maybe is possible in OOB add "listening post" units, a generic 2-3 men unit to place it as first line.


Other point could be made AT units harder to detect, guns and specially Panzerjager because i feel that that powerfull AT units in game are very vulnerable and are not working his valuable job as "tank snipers".
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Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by Xaver - 11-07-2015, 06:41 AM

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