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Panzer Battles 2 - The Official Teaser Thread
11-07-2015, 08:38 PM,
RE: Panzer Battles 2 - The Official Teaser Thread
The Hedgerow rules were actually present in Kursk. They had been added when Normandy was the original game, but never used in Kursk as there s no hedgerows.

The rules are as follows;

Hedge Row Rules

Special firing and assault rules apply to the Hedge Row terrain hexside.
• Vehicles crossing Hedge Row become Vulnerable and have half defense value.
• Vehicles assaulting across Hedge Row have half assault and defense and become Vulnerable if successful.


One other comment with hedgerows/bocage, items like height will cancel out some of the concealment benefits and as Dogsoldier says using ambush tactics can be risky due to the no zoc for hidden units. I have seen equal measures of successful ambushes where an advancing unit is suddenly zoc'd off, shot up, disrupted and assaulted with heavy losses and the other where the attacker moves so far forward that they totally compromise the defense and suddenly the defenders are struggling to disengage without being isolated themselves.

in Bluecoat, I have seen both situations. In addition Norman villages being built from stone are natural defensive positions. The challenge is handling the British numbers where they will flank a position and leave you with the decision to stand and die or hopefully pull back unseen so you aren't hit by artillery and direct fire in the open. it's all very tense.

The other key thing called out by Dogsoldier are the personal antitank weapons. Piats, Panzerfausts and Panzershreks force you to decide when to close with your armour. Usually you will have to get your tanks and infantry working in concert otherwise you will see the tank losses mount very quickly.

This game is definitely not Kursk.....

David
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Friday Update : August 7th - by Strela - 08-07-2015, 11:52 PM
RE: Panzer Battles 2 - The Official Teaser Thread - by Strela - 11-07-2015, 08:38 PM

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