(11-15-2015, 04:50 AM)Weasel Wrote: I am 70% committed to playing, need more information on how exactly it will work as I am not really too interested in playing 5 different people just to get to the knock out rounds. How are you reporting the games on the Blitz?
No knock out rounds. Everybody plays both sides of a PBEM scenario. Let us suppose 6 players. That will be 6 scenarios. 12 battles. The average of the battles for any one scenario will be the baseline for that scenario. If any one player is over that base line, they get plus points. If they are under, they get minus points. Whoever ends up with the most points wins. That way, no body has to wait for anybody else. Slow players will not hold back fast players. Drops will not affect the tourney that much.
A drop will affect future opponents but since the effect on the average for any one scenario won't be that much so a drop should not twist the standing way out of kilter.
Basically, a 'normal' tournament is a pain in the ass to run. That makes it more work them fun to play. That in turn causes drops which drag down the play and extends out the time to complete the tourney
I'm doing here is trying to figure out a way around those issues.
I haven't really thought about reporting to the ladder. I was going to let those players that care to do what they want to do. I was a control freak in my youth but as an old man I don't sweat it. My theory is we are all adults, doing something we want to do. I see no need for close supervision.
I see my part as winding the toy up ans setting it on the floor. It will go where the players, which is where the adults want it to go.
If you want to do something, ladder wise, go for it.
Projected timeline is list of players populated by Nov. 19. Then 3 hours to build each scenario ( not firm, based on Wulfir cranking out small maps with flags that I can just put deployment stacks on the deployment hexes. That is where my 3 hours per scenario comes from. The last time I worked with Ulf, he was pumping out large (120x120 maps every other day for a Pakistan/India series of battles. So I figure he can match that on smaller maps) So roughly 2 weeks to build the scenarios. I'm not going to test them because the results are going to be averaged. So if a scenario is unbalanced it won't matter since it is unbalanced for everybody. That will put us into early December. Since we are then running into the religious holidays, I figure New Years is an easy reach. The longest battle should take no more then 2 months and since they can be played simultaneously, 6 months seems long enough.
Since the average won't be known until all the battles are finished, the total points won't be known until thr last score is turned in. Not sure if that is a bug or a feature. I can see it either way.
It is a different tourney format, which I see as a feature.