(12-04-2015, 04:15 PM)Percy Wrote: My rules work fine in all the games I am currently playing, I'm not sure if that equates to generally, The big difference my rule set makes is that the defender has an equal chance of winning. As the game is shipped the defender has no chance especially if he is not elite troops.
The reason to ban planes is because they spot the defenders positions and immediately telegraph the information to all the other units which is clearly impossible and makes a defensive position useless in the sense that the enemy knows where your positions are.
For suppressive fire the reason to ban it is that it dumbs the game down massively.
Once the offending unit is located units out of LOS begin suppressing it, then when you magically know its just suppressed enough (ie retreating), someone walks up and nukes it, its just too easy and incredibly unrealistic.
Because of this whoever has the most units (attacker) always wins.
Yes removing suppressive fire is unhistorical but you can't have it both ways. You do lose a small piece of realism, but I think it is a very very small price to pay for getting rid of the massive z fire bogey.
helicopters I ban simply because they are a big advantage for whoever has them. They are great to grab victory hexes with on the last turn.
I'm still working on my rule set. It currently doesn't allow para drops witch is wrong, you should try playing it, see what you think.
Percy.
A modern army does have the capabilities to share troop locations, etc pretty much simultaneously with all friendlies.
http://gizmodo.com/how-the-army-of-the-f...ogle.co.uk
This doesnt even take into consideration satellites, high flying drones, etc that saw you move into those positions days ago
and whilst your rules do stop some very "gamey" tactics - I would say don't play with those kind of people rather than lose out to many facets of modern warfare (helicopters, aircraft, etc). - (I don't think anyone would accept someone saying they had "captured" a VP with a helo in the last turn!)
The house rules put forward by Weasel et al do enough to stop the gamey use of Z fire, etc rather than banning a tactic used in the real world.
In my, allbeit limited, experience of playing humans folks tend to not abuse the "gamey" aspects and use realistic tactics without having too many artificial "rules" - A few "force-building" guidelines and the understanding that VP cant be captured by size 0 units or in last turn seem to work for me.
"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon." Horatio Nelson.