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Firing Effectiveness and Distance
12-21-2015, 07:55 AM,
#5
RE: Firing Effectiveness and Distance
What i, as a "Panzer Battles" Noob think is kind of odd compared to squad battles:

While in "Squad Battles" your attacks could easily bog down when you troops got pined and disrupted in "Panzer Battles" i can push even low quality units really hard. They may become DISRUPTED but even then i can still push them towards the enemy. Only if they are BROKEN they refuse to attack.
But i rarely see any unit become BROKEN at all. I can play through a 25 turn scenario and see only one unit become BROKEN.

I had Platoons reduced to only 3 men who did not even become DISRUPTED and i still could assault with them !
You would normaly expect that a platoon that has taken over 50% casualties to become pretty much ineffective.

Maybe i have not fully understand the "Panzer Battles" scale and system. Can you help me ?
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Messages In This Thread
Firing Effectiveness and Distance - by GerryM - 12-20-2015, 03:29 PM
RE: Firing Effectiveness and Distance - by GerryM - 12-21-2015, 03:48 AM
RE: Firing Effectiveness and Distance - by wiggum - 12-21-2015, 07:55 AM
RE: Firing Effectiveness and Distance - by wiggum - 12-22-2015, 02:05 AM
RE: Firing Effectiveness and Distance - by wiggum - 12-22-2015, 05:35 AM

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