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Firing Effectiveness and Distance
12-21-2015, 07:43 PM,
#6
RE: Firing Effectiveness and Distance
3 men units are ineffective, that they're still on the map or that you can assault with them doesn't mean they're going to put a dent in the enemy line.

As casualties in wargames tend to be (much) higher than in the actual war due to units having no sense of self-preservation and the player giving priority to objectives over the safety of his men, units that would be combat ineffective in the real world can still fight in a wargame. With high losses, units also need to be capable of sustaining them whilst remaining somewhat effective.

A unit that has suffered 50% losses is probably fatigued and won't be able to do much damage even if it's not disrupted.

I feel the game handles this fairly well aside from how weak units perform against vehicles, guns or aircraft.
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Messages In This Thread
Firing Effectiveness and Distance - by GerryM - 12-20-2015, 03:29 PM
RE: Firing Effectiveness and Distance - by GerryM - 12-21-2015, 03:48 AM
RE: Firing Effectiveness and Distance - by wiggum - 12-21-2015, 07:55 AM
RE: Firing Effectiveness and Distance - by ComradeP - 12-21-2015, 07:43 PM
RE: Firing Effectiveness and Distance - by wiggum - 12-22-2015, 02:05 AM
RE: Firing Effectiveness and Distance - by wiggum - 12-22-2015, 05:35 AM

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