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Utah possible bug
12-22-2015, 10:12 PM,
#5
RE: Utah possible bug
(12-22-2015, 09:57 PM)Strela Wrote: Mike,

Probably best for me to show this graphically. I have used two DD tank platoons to show what I mean

Here is what you did when you moved and deployed in the same turn starting in deep water. This platoon went out of T mode and moved two hexes - the cost in movement points is shown in red - remember you have 72 in total;

[Image: PB%20Graphics%20406.jpg]




The second platoon moved in T mode (ie does not deploy) and moves a total of four hexes;

[Image: PB%20Graphics%20407.jpg]




Next turn, we're able to move both our DD platoons again. The first one that only moved two hexes last turn, is already deployed and moves through one deep hex and then a combination of shallow, beach and finally clear. The movement points are shown and it's obvious that it costs less than moving in (deep) water.

[Image: PB%20Graphics%20408.jpg]




The 2nd DD Platoon is closer to shore and if it moved without deploying it could get as far as shown with its 72 movement points (the poulder cuts its movement short in most directions);

[Image: PB%20Graphics%20409.jpg]




Finally, if it initially deployed in the first hex you can see that it can go quite a way in a number of different directions;

[Image: PB%20Graphics%20410.jpg]




I hope this all makes sense when I overlay the movement cost per hex?

David

ok I think my expectation was different as the start help file implied it was slower to be deployed in deep water whereas it is the same but safer 

sorry about that 
mike
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Messages In This Thread
Utah possible bug - by Mike Bowen - 12-22-2015, 06:16 PM
RE: Utah possible bug - by Strela - 12-22-2015, 08:19 PM
RE: Utah possible bug - by Mike Bowen - 12-22-2015, 09:09 PM
RE: Utah possible bug - by Strela - 12-22-2015, 09:57 PM
RE: Utah possible bug - by Mike Bowen - 12-22-2015, 10:12 PM
RE: Utah possible bug - by Sgt_Rock - 12-25-2015, 06:52 AM
RE: Utah possible bug - by Ricky B - 12-25-2015, 07:51 AM
RE: Utah possible bug - by Dog Soldier - 12-25-2015, 01:17 PM

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