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Utah possible bug
12-25-2015, 07:51 AM, (This post was last modified: 12-25-2015, 07:53 AM by Ricky B.)
#7
RE: Utah possible bug
Regarding the DD Shermans firing, I don't remember ever seeing that happen in the defensive fire phase in my testing, but I can believe it. There was no custom programming made to stop it, as it never came up. I believe the tanks could fire while swimming but I agree I doubt they even tried. However, do they do any significant damage? Anyway, since your question is whether there was a reason it was allowed, I would hazard to say there was no reason except that is how the game worked from the beginning and it wasn't noted that I ever heard about.

I just did a bit of digging and found this:
Other versions of the DD were tried with the British Tetrarch and Valentine tanks, but eventually the American Sherman proved to be the most successful, with the ability to swim with its gun in a forward position. The DD Sherman was able to fire its main gun while approaching the shore and once the screen was deflated, it was ready for action as a conventional tank.

I haven't verified it but I am almost positive I have seen a pic of this happening sometime during the war.

As to shallows, I believe the shallows are the area where when the tide is out, the areas were mostly out of the water - I have seen a lot of picts of soldiers hiding behind the sea obstacles when the tide was out, and then getting pushed to shore as the tide came in. As tides aren't represented in the game, I would say this part is just how it is, half the time it is about right and half not :-).
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Messages In This Thread
Utah possible bug - by Mike Bowen - 12-22-2015, 06:16 PM
RE: Utah possible bug - by Strela - 12-22-2015, 08:19 PM
RE: Utah possible bug - by Mike Bowen - 12-22-2015, 09:09 PM
RE: Utah possible bug - by Strela - 12-22-2015, 09:57 PM
RE: Utah possible bug - by Mike Bowen - 12-22-2015, 10:12 PM
RE: Utah possible bug - by Sgt_Rock - 12-25-2015, 06:52 AM
RE: Utah possible bug - by Ricky B - 12-25-2015, 07:51 AM
RE: Utah possible bug - by Dog Soldier - 12-25-2015, 01:17 PM

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