(12-29-2015, 07:57 AM)Gregor Wrote: I don't feel that there is a major problem with too strong bunker lines. I in fact feel the attackers sometimes have a too easy time and gets ahead of schedule.
That might be the case but clearly not because strongpoints get overrun to fast. Its more likely the AI not mounting a clever defense or a too static one. As all my test have show, fortifications with only small units inside last unrealistic long against assaults undertaken by overwhelming forces (10 against 180). This issue has already been discussed with the Kursk game and i feel its still there and needs a better balancing.
(12-29-2015, 07:57 AM)Gregor Wrote: The scale of the game need some abstraction and even if it reports 8 defenders I think of it more as a representation of 8 personnel in full combat capacity most of the rest are only taken out for time being. As long as some defenders are undisrupted an attacker will have a hard time, but there are usually a lot of options available to take them out.
A 40 men unit that has been reduced (KIA, WIA (even lightly wounded), MIA) to only 8 combat ready men (which, given the hex size maybe not even have contact with each other) and surrounded is no longer a combat effective unit and would in reality most likely surrender or panic (route if possible).
Remember, each WIA takes manpower away from the combat action and if you see your comrades dead and wounded that has an psychological effect on the remaining soldiers. There are numerous cases were platoons bogged down after only taking 2 or 3 KIA.
The great thing about a game like PzB with so much abstraction is that it can and should produce realistic results because it does not need to show you what happened to each soldier and tank.
At DDay, whole WN's (Wiederstandsnester -> Fortification hexes) surrendered with 21 men left (out of 40 or 50). In most WW2 combat nobody fought to the death. Units usually fought as long as they could keep a sufficient amount of cohesion and had contact to other units and their superiors. A surrounded fortification hex with only 8 combat ready soldiers (Moral "D") left that gets attacked by 180 combat engineers should in majority be taken by the attackers and not (in majority) fight of the assaults or at least the defenders should become broken (if they were disrupted before) and disrupted (if they had no status before).
I dont say the game is completely off, dont get me wrong. I just say it needs a bit better balancing in these kind of situations to produce more realistic and believable results.