RE: Is assaulting Bunkers too hard ?
I wouldn't get dispirited about it, David. I think you could count the number of people in here making suggestions about whether or not bunkers are too hard to take and look at how many copies you've sold (I assume more than 3) and draw your own conclusions. it's nice there's a discussion of some sort, but I would have to assume that the majority of users don't come anywhere near posting in these forums otherwise no one would make any money out of the game, because there's not much more than a handful ever post in here!
For myself, I would repeat what I said at the beginning - I think it's easier to take bunkers in BON than BOKS, and haven't had an issue with it.
I think half the thrust of comments about how individual turns don't seem to play out realistically is just a fact of life with Mr. Tiller's system, and has nothing to do with yourself or the great content you've been providing on that system. It seems to me to be clear that OVERALL, at the end of the day, at the END of the scenario, just about every game I've played with the JTS system has worked out historically, with historical results replicated and historical losses and gains, almost uncannily so. But it remains the case that to get there many individual turns and engagements look counter-intuitive, at the least. That's not your fault, or the fault of the content. That's the JTS turn-based system. Not enough gets killed in some very sharp exchanges, too much in others. That's how it seems to me. Yet at the end we get a really very accurate historical result.
To a certain extent I've decided this is just part of the turn-based nature of things, also partly a function of the abstraction. In real life if a platoon spent 2 hours assaulting a position, I would guess that the real assaulting would take place in short sharp bursts lasting much much less than 2 hours - for the remainder of the time they would be recovering, regrouping, getting into position, taking cover, etc etc. Plus, not all of them would be involved at once. But when we play 2 hours of assaults in JTS games it looks like we order entire units to fire or move for a full 2 hours, because that's what the clicks appear to do. So you have to use a bit of imagination to convert that to real life.
My comments about arty were not about arty on bunkers, to be clear. My impression is that the arty landing on units in the clear is less effective than direct fire against them. Just an impression though. I lose all my games still, so it's easy to get skewed impressions of how the whole world is against me......lol.....
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