RE: Is assaulting Bunkers too hard ?
It seems that the game is giving historical results but it does seem strange that a few men can hold off for so long against the odds. They would have surrendered in RL. The ideas of having to leave a retreat square etc. seems artificial. I think these units would surrender. Maybe that can be compensated for by the attackers losing more as they approach these key hexes.
It seems to me that most of the same mechanisms exist in JT games (fatigue, disruption, etc). Maybe this games needs something different to model it correctly. Getting the right end result does not mean the mechanics are correct.
David I am sure you are very frustrated with us. But people will stop playing games that need unusual actions to get a result. And the game has a lot of potential plus the number of titles that could come out are huge.
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