(01-01-2016, 09:39 PM)wiggum Wrote: [quote pid='407165' dateline='1451596971']
Direct & Indirect fire should maybe deal more fatigue generally, this will lead to units disrupting and breaking a bit faster.
Maybe assaults, even if failed should deal fatigue damage to the defenders (and attackers of course)...
[/quote]
To my experience fatigue is already what balance the play. I find this good balanced and what usually is the downfall of defending lines are the disruption and surrounding of the defenders with the following surrender in the assaults. If more units disrupt I fear it will be close to impossible to hold a defensive lines against competent players. The attackers would also be more often disrupted in such a scenario, but with smoke screens and using the terrain I am quite sure it will favor the attacker.