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Reachable Hexes??
01-03-2016, 10:17 PM,
#2
RE: Reachable Hexes??
(01-03-2016, 10:09 PM)GerryM Wrote: Trying to get the Shermans in the highlighted hex to X. But I cannot find a path that takes me there as there are so many obstacles (low walls, etc.) along the way. Does Reachable Hexes take obstacles into its calculation?

When I get as far as hex Y for example the distance I can reach now is to hexes shorter than X (even though the feature implies I can get to X?)

I believe the reachable hexes you are looking at assumes movement in travel mode as that is the unit state currently. With that in mind it would use roads as much as possible negating walls etc that may be there but not crossing the actual road. Reachable hexes is dynamic, it will adjust based upon the hex you move into and your current unit state - deploy from travel mode and you will see the reachable hexes recalculate.

David
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Messages In This Thread
Reachable Hexes?? - by GerryM - 01-03-2016, 10:09 PM
RE: Reachable Hexes?? - by Strela - 01-03-2016, 10:17 PM
RE: Reachable Hexes?? - by GerryM - 01-03-2016, 10:30 PM
RE: Reachable Hexes?? - by Strela - 01-03-2016, 10:51 PM
RE: Reachable Hexes?? - by GerryM - 01-03-2016, 11:01 PM
RE: Reachable Hexes?? - by Strela - 01-03-2016, 11:29 PM

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