(01-04-2016, 09:58 PM)Strela Wrote: There is a limit of three fires in the phasing players turn. There is unlimited fire during the AI controlled defensive fire phase.
One of the reason there is unlimited defensive fire is to prevent players from using an expendable unit to absorb the three shots of defensive fire and then bring forward other units with impunity.
David
I understand the motivation but the solution seems to go over board to the other side. If the defender's firing effectiveness was reduced after a number of shots it would be better. Physically it would be impossible for them to fire so often. In this non-real time game we have to think of the attackers all moving in at the same time.
Anyways I assume this is the way in many of JT's game so it will not be changed. Thanks for listening.
Gerry