(01-07-2016, 09:02 PM)Nemo84 Wrote: Yeah, I've been getting some great advice so far and especially Panzerde has taught me some interesting new things. Some of his information should really be included in the Getting Started guide. So my thanks to everyone.
I did the airborne tutorial last night, and it was a much better and far more enjoyable tutorial scenario. Challenging, but at least winnable with good tactics. That PzGr counterattack took some frantic redeployment to deal with.
I've been going through Wiggum's thread and, in my admittedly limited experience with the game so far, I agree with some of the comments there. Bunkers seem ahistorically hard to deal with in this game once surrounded. Disruptions and especially broken status do not seem to occur frequently enough, especially on defenders. Assaults cause far too low casualties on both attacker and defender unless the latter is displaced. It's good to read your comment there that this sort of feedback is taken into consideration for the first patch. Is there already an ETA for it?
I still think the Getting Started tutorial scenarios should be winnable more easily, to better ease people into the game. The airborne one seems to somewhat have the right balance but the other two could use some work, if only by expanding the turn limit by another 4-8 turns. If the Utah scenario gets another 4 or so turns, suddenly it becomes a lot more achievable to take all objective bunkers. Maybe add another objective point far to the German rear that makes the difference between a minor and a major victory. It would allow newbies to feel good about winning even if they don't clear each bunker in record time and it would give some of the late reinforcements some actual use. But it would still add an incentive and challenge to push quickly past at least some of the bunkers just to get that rear objective and perfect score. More carrot, less stick.
Hi,
The Hill 192 & Utah Getting Started scenarios were done in the month before release. Of interest the original (and planned only) Getting Stared scenario was Pegasus Bridge, which was available for the last twelve months. Ultimately, Pegasus Bridge was too hard to write-up with the scattering of the paratroops as well as the extra variability in losses.
I'll look at potentially adding some further turns to at least Utah.
There is no ETA for the first patch, but we're collecting all the feedback and adjusting files as we go. Ideally, we would await a month or two for players to really play some of the game before releasing any adjustments. I have in the past posted adjusted files up here at the Blitz before the final version of the patch is released. More on that if we're going down that path.
David