RE: 02 Getting Started Utah Beach
It's quite an interesting demonstration and a great help in learning the game for new players, but it doesn't really address the issues a lot of people like me are having with the bunkers. The issue is not that we are incapable of taking bunkers, it's that doing so requires an a-historical and unrealistic amount of time and effort for each individual bunker. And your demonstration kind of proves that point. As a veteran player taking on a tutorial scenario, you barely manage to achieve a draw.
By 10:00 am you have cleared 5 bunkers, with two remaining. The German army still has 50+ soldiers, 11 AT guns and 3 mortars overlooking the landing site. None of your men are more than 2 km from the sea, despite heavy and aggressive use of both infantry, armor and artillery.
On the real Utah Beach, the entire landing area was secured by 8:30 am (turn 5), the point where you take your first bunkers. The tanks from 70th Tank Battalion were not even needed to aid the infantry in overcoming the beach fortifications. The northernmost objective, the one you did not get in your game, was taken by a single infantry company supported by 5 tanks and naval gunfire. This supported company easily dealt with several such fortifications during the course of that day. I challenge anyone to replicate this in-game, as my naval gunfire can't even scratch a bunker hex and attempting to use a single company for clearing one is suicidally ineffective.
Until I can see this sort of historical progress, I'll continue my belief that bunkers are too strong and assaults too weak.
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