RE: 02 Getting Started Utah Beach
What I would suggest, rather than changing the PDT, for the Getting Started Utah is to simply reduce the BUNKERs to Bunkers in the scenario editor, leave the PDT as is, and see what that gets you. It won't impact assault losses, I don't know a way to do that without impacting overall losses as you saw, and that would skew the Utah landing losses to be much higher than historical, so you will lose that piece. Try this change and see how the breakthrough goes - and keeping your attacking stacks under 100 men will limit attacker losses without impacting the effect of the assaults much either - you are going for disruption as much or more than losses to clear the bunkers.
I say this because, although you stated earlier that the game "produces noticeably ahistorical results every single time a certain feature is involved", I disagree and that on Omaha, and many or all of the British beaches, the results are relatively close to historical - I know for sure that Omaha results are close to what happened in general terms and have the history notes to back that up.
Utah for the 2 southern exits came out relatively close in my testing also, and I have never found anything for the more northern exits that gave timelines or forces, just notes for example about a German LT being pulled from rubble of his position at exit 3 or 4 from the south at around noon, by other German forces - but with the note that the American advance had pushed off the beach by then too. So I will defer to what you have on the northern positions falling to a company - I know it fell by the end of the day but that is the limit of my knowledge. Anyway, my suggestion is try the above and see where it gets you, as an alternative to a global PDT change - although you can easily enough make your own scenario versions that call your custom PDT also, and thus be able to try different changes versus the stock.
Good to hear how it works out.
Rick
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