RE: Death Road at Oltarzew
Dale Wagoner helped me test the beta version, this is his comment from the H2H thread:
I played this scenario with Alex as part of his beta effort.
It is based on stock scenario Bump in the Night.
Alex has modified the objectives, and added game turns to this one as well as adding starshells for the night engagement, and removing mine-fields.
I find this an improvement on the original stock game, and it also has a better playability due to the improvements made within the night rules formats.
Should be a good meet and greet engagement, or the Polish player can head for exit hexes.
Different strategies to be employed, which adds nice complexity.
I protected the exit hexes as the German, and Alex held to the objectives, which gave him an early advantage in our battle.
If I had concentrated (read Alex's mind perhaps) ;), I would have had the advantage early.
We fought to the end over the last objective hex.
I recommend using starshells as the German player, as I conserved mine, and ended up not using them all.
Good scenario.
Recommended..
Thanks, Dale!
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