Ah, yes, you're right. I didn't notice there being no "abandon bridge" option anymore. I'll edit the post to indicate that is only possible in PzC.
This is worse in a way, though, as the bridging unit can't move until it packs up its bridge in that case, and is thus more vulnerable.
My apologies, I assumed the way bridging works had been ported over in its entirety.
Quote: I fully agree that blowing up bridges increase the PIA factor, but isnt it so that all engeneers can help units across rivers at their full movement cost? I thought that would help a lot in such a long scenario as this, or are there something I dont get?
Infantry units can be ferried across rivers by engineers units, but they have to be of the Foot, Ski, Bicycle or Horse movement class or On Foot. Amongst other things, this means HQ's can never be ferried across, as they're motorized and can't go On Foot. Units that were ferried across a river also end their turn in T-mode and are likely to take a beating.
The lower stacking limit compared to PB: Kursk also makes it more difficult to ferry numerous units across in a single turn.
As the US forces don't have any engineer support at all from what I can tell, this also won't help them.
From the manual:
Quote:Engineer units can also ferry some units across Rivers and Canals.
The requirements are:
• The unit being ferried must be moving into the hex containing the Engineer unit or out of that hex.
• The unit being ferried must be of Foot movement class, or be of Ski, Bicycle, or Horse movement class and consist of men (right click in Unit Picture to see this information listed) or be a unit which is On Foot (see section on Movement).
• The unit being ferried must have full Movement Allowance, must be in Travel Mode, and must not be Disrupted or Broken.
• The Engineer unit must not be Disrupted or Broken, must have full Movement Allowance, and must not be in Travel or Rail Mode (Note: the Engineer unit must not be conducting Bridge Operations, but can be maintaining a bridge).
• The hex being moved into must be valid for movement for the unit being ferried. If valid, then the unit being ferried uses its full Movement Allowance to perform the movement. (The movement does not cost the Engineer unit movement points.)
One special case is that it is possible for an Engineer unit to ferry itself. In this case, the Engineer unit must be in Travel Mode.