RE: Quick Question - Off Board Artillery & Defensive Fire
David, this is already in place. Off-map artillery checks for availability just like on-map artillery.
I have no problems with how off-map artillery works in terms of not being able to take fatigue or losses, due to the advantage usually not being limited to one side and there being no special mechanics in play other than the artillery units not being on the map.
For all intents and purposes, they function as regular artillery units.
The limitations (or the lack of in-game limitations) of something like the interdiction system (such as ignoring visibility air limitations, air availability and AA due to the game not actually using a unit in the normal sense aside from using its size and stats to calculate losses) in the way the feature is abstracted is more difficult to counter for the side facing a high interdiction chance than off-map artillery, or defensive artillery fire in general.
Aside from truly large scenarios where guns from other armies sometimes fire in support, I don't feel the artillery mechanics are unbalanced as they currently are, and don't think they should be restricted.
That is: with the possible exception of reducing the counterbattery spotting chance in smaller scenarios where both sides have mostly off-map artillery, but one side having numerous on-map artillery units close to the initial frontline (like Nebelwerfers) that would otherwise be very exposed.
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