• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Can someone help explain the difference in Tiller games?
01-30-2016, 01:59 AM,
#7
RE: Can someone help explain the difference in Tiller games?
What SBs needs is the implementation of the 2d relief map like in Panzer Battles. Of course, there is always some larger, longer scenarios as well. With all those large maps, seems a shame to waste. Somebody with the info creates an oob of actual divisions and time periods and the ability to generate a random meeting engagement allowing a person to have a division to draw units from. don't have to use the whole division, but you have that option. You could end up having people fighting a scenario with a whole division while their opp is handling them quite well with a bde. Similar to Red barricades from the old AH Squad Leader game. I would think a possible look at maps for scaling or possible different scaling so one can have a town where squads can be in a building and be able to go upstairs or down to the cellar or even sewer movement in cities.

I would also like to see the ability to breakdown and combine even to the point of individual soldiers if a player deems it necessary to cover several points with only one or two squads on hand until more help arrives.

There are many possibilities for the different SBs titles yet untouched.
Quote this message in a reply


Messages In This Thread
RE: Can someone help explain the difference in Tiller games? - by Outlaw Josey Wales - 01-30-2016, 01:59 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)