(01-29-2016, 12:55 PM)Strela Wrote: (01-29-2016, 11:42 AM)Ezra Wrote: Are you saying that you can fix the issue manualy or should I wait for an additional update from John Tiller Software? I was told by JTS that the hexside gfx has nothing to do with their software but only when Jison`s mapmod is introduced.
If so how can I fix the issue? Is there a way to modify the file to correct it manually
Ezra,
Look here - I did a fix o get Mapmod working in the JTS versions.
https://www.theblitz.club/message_boards...?tid=67577
David
I would go with what David posted as I was only describing what the issue was and why it was happening. If you had gotten black hexes though -what they were saying is basically the same thing (it is all about location on a bmp file) - in so many words, the were saying that they were not going to be supporting the fixing of a mod.
I know that Mr Freer did do some work on that, and it wasn't anything that I was going to play around with (my own project is going to be at a place where some serious catch up work is called for - while I am not at liberty to discuss that in specific ... what it is meaning is that this is not something (based upon where I am at with things) that they would be wanting me to play around with.
I know Jan was not going to mess around with that either -so David's is probably the only fix out there.
Edit: To be entirely fair, Jan is one of the artists for JTS, and I am one of their Graphics' Coordinators (not on PzC or PzB). Effectively that means if not working on a given series then there may not be time to play around with mods.