(02-02-2016, 12:18 AM)ComradeP Wrote: Quote:Ian, since the assault target hex is a forest, unit will check against forest MP cost, mud is not a factor in that case.
That's not how it works in the most recent PzC game, Moscow '42, or how it works in Panzer Battles. It may work like that in Bulge '44, though. The manual should clarify it.
If you assault a forest hex with a foot movement unit in 200% modifier frozen conditions in Moscow '42, you pay 24 MP's.
As per the most recent manual:
Quote: The assault costs a unit the maximum of the following two values:
• 2/3 of its movement allowance.
• The movement cost to move into the defending hex.
So, Ian is correct: if you could move and fire when assaulting a forest hex in mud conditions with a 200% modifier, that's a glitch as the assault cost is 24 MP's (the movement cost is higher than the assault cost in this case).
Or it must be that the weather was Normal and not Mud for Indragnir's turn? Despite Mud weather showing. This is what Dog Soldier said at the start. I suspect that MUD terrain showed during your turn (as it did in the replay) but you had Normal movement allowances. But because it was Night you did not notice this as you were conservative with your moves?
It doesn't matter now however. I'll get home and start my turn. Normal weather movement allowance will make a BIG BIG difference to the game now. I will have to be very very careful as Indragnir will be able to move distances and still assault/fire.