• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


CMRT Pz.IV spotting insanity
02-18-2016, 12:05 AM, (This post was last modified: 02-18-2016, 12:06 AM by Das Morbo.)
#6
RE: CMRT Pz.IV spotting insanity
(02-17-2016, 08:23 AM)A Canadian Cat Wrote: Sigh.  That is certainly *not* true.  CMRT is using the same engine as all the others (a few bug fixes ahead of CMBN annd CMFI and a few behind CMBS - non of which I am aware of that will make even trivial differences wrt spotting - unless the hull down spotting bug is one of them but that only applies to a specific situation).  The bottom line is "spotting that is not perfect" is the intended behaviour of the game and is what it is.


Despite all you say, I can't ignore these moments that I have very frequently and which deny common sense:
[Image: CMRT%20Blindness%20001_zpsjwrulc7m.jpg]
These guys - unsupressed but tired, veteran Flamethrower-team which sits there for 3 minutes ...

[Image: CMRT%20Blindness%20002_zpsa5vqajlx.jpg]
has not the slightes clue there is a Stug III rummaging about 50 yards away.

Must be Gunner's mate 1st Class Phillip A**hole and his cousins from Space Balls who got a new job on the Eastern Front. Shot Gun
Quote this message in a reply


Messages In This Thread
CMRT Pz.IV spotting insanity - by Volksgrenadier - 02-17-2016, 03:24 AM
RE: CMRT Pz.IV spotting insanity - by Das Morbo - 02-17-2016, 08:01 AM
RE: CMRT Pz.IV spotting insanity - by Das Morbo - 02-18-2016, 12:05 AM
RE: CMRT Pz.IV spotting insanity - by Das Morbo - 02-18-2016, 10:20 PM
RE: CMRT Pz.IV spotting insanity - by raz_atoth - 02-17-2016, 12:45 PM
RE: CMRT Pz.IV spotting insanity - by raz_atoth - 02-18-2016, 02:41 AM
RE: CMRT Pz.IV spotting insanity - by Panzer Lehr - 02-21-2016, 07:43 AM
RE: CMRT Pz.IV spotting insanity - by Panzer Lehr - 02-22-2016, 05:07 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)