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East Prussia '14 update 1.02 now available!
03-13-2016, 10:41 PM, (This post was last modified: 03-13-2016, 10:41 PM by ComradeP.)
#9
RE: East Prussia '14 update 1.02 now available!
The balancing changes look good.

Russian supply is still going to be quite bad in Clash of Empires if they keep advancing, which severely limits replacements, but they will now be able to keep some munitions coming in to avoid becoming Low Ammo each turn, so the Russians will be able to maintain combat effectiveness longer combined with lower fatigue gain. Any kind of German resistance after the supply level drops basically meaning the end of an advance was a problem in the previous version.

It is worth noting that global supply doesn't drop in campaigns, so Russian full campaign HQ's will be better than their counterparts in the scenarios starting later in August or in September. This is a good thing in my opinion, as the Germans will also be able to employ their forces in a more efficient manner.

The improved command ratings for Rennenkampf and the "improved" Samsonov are also appreciated. D for Rennenkampf indeed felt too harsh, as if he was rated more for what happened historically just in the opening stages of the East Prussian campaign and not on what happened later or what he was technically capable of.

I like the new Koenigsberg fort placement. Supply is still going to be an issue, but now it might be possible to besiege it if the Germans leave it exposed.

Pontoon bridges across the Vistula add an interesting new dynamic to the later scenarios. I thought the lack of a pontoon value was deliberate to prevent pontoons from being built across the Vistula, but now both sides have the option of a bit more strategic flexibility should they want to use it. It also makes the fight north of the Vistula less of a dead-end for both sides, as there's now a realistic chance of the enemy reinforcing an advance.
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RE: East Prussia '14 update 1.02 now available! - by ComradeP - 03-13-2016, 10:41 PM

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