• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Counter Battery Q
03-18-2016, 10:00 AM,
#7
RE: Counter Battery Q
(03-18-2016, 09:33 AM)Weasel Wrote:
(03-17-2016, 12:16 PM)Scorpio_Rocks Wrote: The difference in experience also plays a large part. If your battery is a higher experience level than the firing battery it is much more likley to find and fire on it.

That isn't quite right.  A gun battery must have XP of 60+ in order to CB, the higher the better chance of CB, but it is not compared against the enemy.

From the game manual.

Hi Guys

I always thought that the experience of the FOO was the key aspect to getting CB fire happening, that and being in range and in contact.
Now it seems that Direct Support is also a key.

Weasel and I have been doing a lot of PBEM scenario testing (great scenarios he has made BTW) and I managed to get some CB fire happening here and there, but it has been patchy to say the least.
I don't feel like it's a good use of resources to leave batteries free for CB if they are not going to actually do it.
I don't ever have 'spare' arty in a game that I can do without.

Interesting.
I wonder how AM's test will go?
Quis custodiet ipsos custodes?
Quote this message in a reply


Messages In This Thread
Counter Battery Q - by Air Master - 03-16-2016, 11:32 PM
RE: Counter Battery Q - by Weasel - 03-17-2016, 03:49 AM
RE: Counter Battery Q - by Air Master - 03-17-2016, 05:26 AM
RE: Counter Battery Q - by Air Master - 03-17-2016, 05:28 AM
RE: Counter Battery Q - by Scorpio_Rocks - 03-17-2016, 12:16 PM
RE: Counter Battery Q - by Weasel - 03-18-2016, 09:33 AM
RE: Counter Battery Q - by Walrus - 03-18-2016, 10:00 AM
RE: Counter Battery Q - by Scorpio_Rocks - 03-18-2016, 10:26 AM
RE: Counter Battery Q - by Weasel - 03-18-2016, 12:13 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)