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FWWC - Adjustment to number of turns
04-16-2016, 07:55 PM,
#3
RE: FWWC - Adjustment to number of turns
(04-16-2016, 07:32 PM)burroughs Wrote: observing what is happening in my EP '14 campaigns apparently the German cavalry do not gain fatigue at night while mounted - or just at a much slower rate - and moreover they seem to be accepting replacements. Hard to say anything about the Russians, they are mostly to widely spread to remain within their respective HQs' command range, but same for the K.U.K. cavalry in "Saving Silesia". Not entirely sure though, I just seem to be noticing such phenomena or I am just missing the entire picture.

Well I can say for certain that in the scenarios i have played both the German and Russian cavalry do gain fatigue if you move them at night, just like other units the amount of fatigue accumulated is random from zero up to 35 points (I have never seen 40+), so with a random rule in place it might be that you have been lucky and your cavalry has avoided the worst effects of this rules random effects?
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RE: FWWC - Adjustment to number of turns - by Mr Grumpy - 04-16-2016, 07:55 PM

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