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Panzer Battles - Komarovka 1944 - Available for Download
04-20-2016, 04:53 PM,
#3
RE: Panzer Battles - Komarovka 1944 - Available for Download
I appreciate the work put into this scenario and the Crimea scenarios.

The long visibility ranges are problematic because they allow most units to be spotted on turn 1, including many artillery units. This results in balance issues as neither side can move units around without being spotted. If you have low quality units, like the Soviets, it also leads to numerous disruptions from long range OP fire.

In the current game, the effect of small vehicle units is reduced by the way vehicle units are handled, so although the Tigers in Komarovka are more potent than the ones in Franz' Excellent Adventure for Kursk, they don't make much of an impression on the attacking force.

In the case of Komarovka, you have to hold back a regiment with 4 C quality Rifle company battalions supported by a Tank company with a single company of infantry and a platoon of tanks. This results in the Germans being killed quickly as soon as the Soviets arrive at their position.

The Tigers and AT guns seem to be able to take care of the T-34's, although I still lost some Tigers fairly randomly, but as soon as the mass of Soviet infantry arrived around turn 12, my infantry was quickly cut down.

I don't know how the historical engagement went, but this might be one of those case where the game can't replicate a small force stopping a much larger force.

At the moment, you can still get a draw if you knock out a few T-34's and retreat back into the woods in the west, let the Soviets capture the objective, and hide for the remaining turns, but that's not an interesting way to play the scenario.
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RE: Panzer Battles - Komarovka 1944 - Available for Download - by ComradeP - 04-20-2016, 04:53 PM

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