RE: FWWC - Adjustment to number of turns
The 200 Men figure was a rough indication for company-sized Foot infantry units, but afterwards I realized that no such units exist as though there are smaller units (bicycle recon, sometimes engineer units), those are not foot infantry.
If the rail capacity was adjusted to take the larger Entente division size in terms of units it into account, that's fine. I assumed rail capacity was supposed to cover about a division in EP '14 and France '14, so you'd have to move a corps in "hops" like you and the Campaign/Designer Notes mention, but could still move a division around.
Placing MG units with units not belonging to their division is an efficient way to manipulate the assault system in the same way that splitting up units or piling small units into the hex is in Panzer Battles because all defenders need to be Disrupted before an assault can succeed, and casualties are not evenly distributed. On the other hand, if only the MG units are not Disrupted, they might evaporate during an assault as they'll take most of the losses. Moving those units in as speedbumps could indeed be another problem, also as you have a fairly large number of them in each division so the loss of 1 or 2 of the MG sections/platoons doesn't hurt as much as losing a 90 or 120 Men unit.
A forward Belgian defence is an interesting idea. The Belgian Field Army is quite large and one of the things I never really understood for both the 1914 and 1940 invasions is why larger parts of it were not deployed closer to the Meuse. It may have been due to the faith in the forts at Liege and Namur, but historically the fort at Liege could be flanked fairly easily in 1914. It would seem unlikely that the German cavalry would've gotten anywhere without infantry support had an entire division be deployed north of Liege.
With the Plan Michel, the Entente has a realistic chance of reinforcing the Belgians before their Field Army folds under German pressure, so it could make for an interesting opening battle indeed.
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