05-12-2016, 06:56 AM,
(This post was last modified: 05-12-2016, 07:00 AM by Dan Caviness.)
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RE: Forum Fodder...Dan's Haiku Corner Version 3.0
(05-11-2016, 09:28 PM)Hello Dev: Wrote: A kindred spirit!
Great to meet you as well.
I also love to note the little things that might make the game better and keep a word doc to track them.
Your point on "invisible" minefields or previously scouted and found ones that subsequently disappear is well made.
IMO, once you've uncovered an enemy minefield it should remain visible, but unless you leave a unit to spot it, as you say, that map you paid for was a ripoff! And, as I believe you also say, your minefields should always be spotted. After all...you put them there right?
It's a real bugger on beach landings where all your boys have moved in from the first wave and the second wave comes it to blow themselves up all over again on the enemy blocks/mines/etc, that usually litter the landing beaches.
Endless retreats also seem a bit silly, I agree.
If it was possible to charge the movement points for the retreat and stop at zero that could remedy the issue? Still...it's often easy to note these and come up with ideas...and often a real pain in arse for Jason to fix in the code.
So I cut our Canuck a little slack on that one...;O)
That Jason guy...;O)
The other issue he has to deal with is a seemingly good/harmless mod that accidentally undoes an old scenario from time to time. I.E., if you allow engineers to blow low stone walls (and I think they should), some old scenario may be out there that was using low stone walls to isolate an area or something like that.
Jason's dilemma...with great power...comes great responsibility...
HI Dan, IT's good to meet you.. even if the nom de guerre scares you
I like my opponents like I like my "edible pets" in the barnyard... Fear the Hatchet..
Having spewed destruction around here in the past, it's been a good return to the fields, the swords are clashing , the smoke is rolling, and the other guys are killing me.. well some of them are.. mostly I'm doing the killing, but one has to let thy opponent win sometimes to ensure repeated victories are lined up!
I always enjoy the discussions about what the heck things going on in the CS series
I still cannot find those minefield maps I paid good coin for in that pub over in Munich, that wizard keeps making them invisible to my defenders, and I always find them after a leg or 2 gets tossed into the air.
the AI decision path along the roads, is really pulling teeth, how can they not follow that well paved road right though the forest and everyone is always out picking mushrooms in the woods instead of heading to the battle?
I know this is Jason's doing.. he always did like 'shrooms.... dang Canucks..
I also love the retreating shots.. any transport should simply be nuked from a shot, not retreated 60 miles back to their jump off points, I have had motorcycles disrupted and they still even kill my cheapy panzers when Assaulted without the extreme assault rule checked. I shot an entire company at transports only to get a disrupt and 9 retreats.. sorry guys but that's just some serious issues in the results chart.. maybe they need a special one that has destroyed in the chart more than once..
more to come.. once the shock of having Outlaw josey wales beat me up wears off
Dev
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