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FWWC artillery effectiveness
05-14-2016, 03:09 PM, (This post was last modified: 05-18-2016, 09:35 AM by Volcano Man.)
#2
RE: FWWC artillery effectiveness
The range modifier is for all units, even MG units shooting two hexes. The main reason it exists is to represent difficulties in hitting the target at longer range.

Of course you can always lower that value in the PDF to 1 (or 1.5) if you like, but the main intent of these weapons is to disrupt the enemy at long range (3-5 hexes) so in that regard, I was always fine with the way they perform.
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FWWC artillery effectiveness - by BigDuke66 - 05-14-2016, 07:58 AM
RE: FWWC artillery effectiveness - by Volcano Man - 05-14-2016, 03:09 PM

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